
CHROMADOTretro dither
↑
Drop image here
to transform your images into retro pixel art
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Floyd-Steinberg ?Classic error diffusion. Best for smooth gradients and photographic images.▼
Floyd-Steinberg ?Classic error diffusion. Best for smooth gradients and photographic images.
Atkinson ?Bill Atkinson's algorithm from the original Macintosh. High contrast, iconic retro look.
Jarvis-Judice-Ninke ?Spreads error over a larger area. Smoother results but slower processing.
Stucki ?Similar to Jarvis but with different weights. Great for detailed images.
Burkes ?Simplified Stucki. Good balance of speed and quality.
Sierra-3 ?Three-row Sierra filter. Excellent for preserving fine details.
Ordered (Bayer) ?Ordered dithering with a fixed pattern. Creates a consistent crosshatch texture.
NES55c
B&W (2 colors)2c
Grayscale 44c
Grayscale 88c
Grayscale 1616c
Game Boy4c
CGA Mode 4 (High)4c
NES55c
Commodore 6416c
Apple II16c
ZX Spectrum15c
PICO-816c
Custom2c

CHROMADOTretro dither
↑
Drop image here
to transform your images into retro pixel art
or click to browse

Upload an image first
>> Floyd-Steinberg ?Classic error diffusion. Best for smooth gradients and photographic images.▼
Floyd-Steinberg ?Classic error diffusion. Best for smooth gradients and photographic images.
Atkinson ?Bill Atkinson's algorithm from the original Macintosh. High contrast, iconic retro look.
Jarvis-Judice-Ninke ?Spreads error over a larger area. Smoother results but slower processing.
Stucki ?Similar to Jarvis but with different weights. Great for detailed images.
Burkes ?Simplified Stucki. Good balance of speed and quality.
Sierra-3 ?Three-row Sierra filter. Excellent for preserving fine details.
Ordered (Bayer) ?Ordered dithering with a fixed pattern. Creates a consistent crosshatch texture.
NES
▼55c
B&W (2 colors)
2c
Grayscale 4
4c
Grayscale 8
8c
Grayscale 16
16c
Game Boy
4c
CGA Mode 4 (High)
4c
NES
55c
Commodore 64
16c
Apple II
16c
ZX Spectrum
15c
PICO-8
16c
Custom
2c
BRIGHTNESS ?Adjusts the overall lightness or darkness of the image before dithering.0
CONTRAST ?Increases or decreases the difference between light and dark areas.0
NOISE ?Adds random variation to break up banding in smooth gradients.0
DIFFUSION ?Controls how aggressively quantization errors spread to neighboring pixels.1.0
DITHER SCALE ?Adjusts the size of dithering patterns. Lower values create larger, more visible dots.0.25
3D GLITCH ?Adds chromatic aberration by offsetting color channels for a retro anaglyph look.0
MAX WIDTH ?Limit output image width in pixels. 0 = no limit (original size).none